DARK
12Divine Serpent Geh
ATK:
-1
DEF:
0
View:
9247
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).
Divine Serpent Geh — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 56 · Deck: 57 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Board breaker, Recovery/Recursion
Why it scores here
Divine Serpent Geh cannot be Normal Summoned or Set, so it only enters through its own effect: a hand Special Summon after one of your monsters is destroyed by an opponent's attack or card effect, paid for with half your LP. Its real power is in battle: it can negate an attacked monster's effects during the Damage Step and halve that monster's ATK, and it can once per battle raise its own ATK to the highest original ATK on the field. It cannot be targeted by card effects, which helps its resilience, but the conditional summon, the LP cost and the lack of any recorded combo lines keep the score in the middle. High deck counts only confirm it is practical in several archetypes; they do not by themselves make it strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Enters only through a conditional hand Special Summon that needs one of your monsters destroyed first; it runs in 40 of the 40 sampled decks across 22 archetypes, so it is practical but not a turn-one starter (verified text, observed deck stats). |
| Combo & Conversion | 45 | No recorded combo boards, so the conversion is judged from text alone: a battle-step negation plus an ATK boost, with no stated board-building effect (inference). |
| Resource Economy | 35 | Costs half your LP to enter and gives no card advantage, search or graveyard refuel in its text (verified text). |
| Effect & Interaction | 60 | Negates an attacked monster's effects during the Damage Step and halves its ATK, but only when it attacks and only in battle (verified text, inference on strength). |
| Material Utility | 35 | Level 12 DARK Reptile body; its usefulness as material is not evidenced in the sample and its effect-negated body value is not described (inference). |
| Resilience & Flexibility | 65 | Cannot be targeted by card effects and can revive from hand after a destruction, so it resists targeted removal and re-enters the field (verified text). |
| Deck-Building Efficiency | 60 | Single-copy or two-copy slot in the sample (33 decks run 1 copy, 7 run 2) with no garnet or lock text recorded, but it is Special-Summon-only, so it needs a supporting route to reach the hand (observed, inference). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Board breaker/Going-second. Intrinsic ≈ 56, Deck ≈ 57, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cannot be targeted by card effects
- Negates an attacked monster's effects during battle and halves its ATK
- Can re-enter from hand after a monster you control is destroyed
- Practical across 22 sampled archetypes with mostly single copies
Weaknesses
- Conditional entry: needs a monster destroyed first and half your LP
- Battle-step effects only work when it attacks or is attacked
- No recorded combo boards, so combo strength is unverified
- Level 12 body has no evidenced material routes
Counters / choke points
- Effect negation that stops the destruction trigger before it resolves
- Non-targeting or effect-independent removal and battle-independent destruction
- Opponent's effects that deny the hand Special Summon, such as LP-cost or summon-restriction effects
Best use
Late-game battle disruptor and recursive boss body after a monster trade. Decks: Egyptian God, Dinomorphia, Greed, Heroic, Flamvell, Exodia. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned or Set; must be Special Summoned by its own effect; Hand Special Summon after a monster you control is destroyed by an opponent's attack or card effect, paying half LP; Cannot be targeted by card effects; Battle-step negation of an attacked monster's effects and ATK halving; Once per battle quick-effect ATK change to the highest original ATK on the field
- Observed: Present in 40 of 40 sampled decks across 22 archetypes, mostly at 1 copy; Top partners include Guardian Slime and Egyptian God Slime at 42.5%
- Inferred: Fits Boss/End-board with a battle-disruption secondary role; Conditional entry lowers accessibility
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited) atk is stored as -1, so no numeric ATK is used in scoring no ruling data for the interaction between the negation and the destruction trigger






